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Taming-Tempering-Crafting ---->Boost the Boost

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Hi,
Is it possible to make new boost +20% instead of +10%? I pay 3 elluns to get something that make difference but actually with the Alsas gear it's not revelent.
Even if it cost 6-9 elluns it would be better than this 10% which was good to craft and up Karasha gear.
I think it's not suitable anymore to the new content.
Thank.
Best regards.


[SUGGESTION] Skin Ideas for Mounts

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Let's talk about what kind of skins we would like to see in-game for mounts.
Post pictures and share your ideas on this thread! :-)

player needs in game

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-Lower Alsacian tempering, ellun cost on insurance is high, tempering stones are mostly inadequate.
-Change Akrat mini wb quest to any hit gets credit.
-Fix 'cannot move' shrine error in spire.
-Increase Courage certificate drop rates.
-Increase Torkai sandstone drop rates.
-Increase legendary Dragon marks drop in Titans.
-Remove indestructible from heroic/elite mark enigma chests.
-Remove indestructible from Lair Key and control stones.

Make server announcements more customizable. IDC who got ruinous/karasha/Exalted. IDC who tamed karresh or poyo. I want to turn these things off so my chat window isn't spammed the entire time, but I do want to see familiar/wb spawns.


the tempering is a major issue for players. many people quit this season with +6 alsacian gear because its simply too much of a grind and they ran out of 170 stones. then to make the 190s usable you must have a charm/talisman/title/potion/divinefavor/jewelry. it's a bit over the top. gear was too easy to get.

The drop rates on some of the listed items are so low that it's just not even worth trying for anymore. after awhile of farming and farming you realize the drop rates are so low it just isn't worth the investment of time.

Adult categories

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With the addition of child categories we need ones where people that pay the bill post. This is to keep sensitive folks that cannot stand adult talk and cannot distinguish being adult from being rude and start jamming report button as soon as they don't see smilies in a post.

Thanks

Untradeable Items, Item tags in general

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We need to have some attention brought to these items

For starters, would you guys please remove the untradeable tag from the 30% Shining Stones we receive through the familiar adventures. By doing this, it would make them more readily available for the population, and ease the pain of tempering slightly, thus making the game a more enjoyable experience over all. As it stands, we are typically looking at having 1 shot to temper up items once ever 3 days, which, more often than not, ends in a failure.. so the progress on tempering our get beyond 20 is essentially grinded to a halt.

In Addition to this, we receive some event items that are untradeable, that really shouldn't be, considering the value is next to nothing on the player market. Heroic seal stones, Heroic pet scrolls, any temper stone Lv. 220 or below.... all this does is use up a slot in our warehouse or bag unnecessarily. Besides that, the items are essentially useless anyway beyond +17 on Exalted gear, and beyond +7 for the latest, best in slot.. so why have them untradeable?? Afraid we will make 1 gold from the player market? Give me a break.


If you guys are concerned about us profiting from trading Familiar adventure Shinging stones, can I ask why does it matter? I mean seriously, what difference does it make? It will make your player base happier which will lead to people continuing to play the game, because I can say right now, if you aren't a wallet warrior, tempering your gear beyond 20 is tedious at best, and getting very tiresome.


It's been brought up before, and ill state it again, why do we often times have numerous items that don't stack, yet have the same description? Take a look at Familiar Full Growth Potions for example. There's at least 3 different codes for Untradeable/Unsellable Familiar Full Growth Potions. The same can be said about Legendary Seal Stone Extractors. Little things like this take up space unnecessarily in our inventory, and bloat the game size over all.. please clean them up.

These slight changes would dramatically improve the quality of life of the player base!

Guild Hall, Guild Bosses, Guild Storage

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Heya everyone,
as I have created and played my new character on one of the two new servers, I started to notice something I actually have not before. That is the importance of a strong, welcoming guild with high level, experienced players that are actually willing to help out new unexperienced and low level players in order to make them get through leveling and actually ENJOY the game. So here are a few suggestions to help out guilds that are actually doing this:

1. A guild hall - A place to travel to and meet up with every guildmember to make trading easier and give the guild a more homelike look
2. guild bosses - bosses that can be summoned and killed within the guild hall to obtain for example:
- 24h buffs for every participant to enhance experience optain! So low level players can actually profit from being in a guild and level up faster which also helps the guild level up
- buffs with hour limits similar to Elloras Spire, to help fight legy dungeons and outside bosses
- maybe a temporary guild mount ( like alliance stingray ) as a rare drop
3. guild storage - has been suggested many times before, I myself have been through the struggles of limited inventory space full of stuff ( tempering stones ) I do not use anymore, but others would like to and always need to shout in guild chat who would like them and then have the problem of having a 1min timer to actually send it off. A guild storage would really fix this problem and low level players can have access to gear, seal stones etc easier.

If there are any other suggestions, feel free to write them under this post. I would highly appreciate to see these changes in the game, as I am currently seeing a struggle in low level guilds, that actually care about even the lowest of members, holding together their members whilst high level multicultural guilds that only accept the best are rising higher and higher.

Sincerely,
Farah

Akrat Mini Worldboss Quest Nearly Impossible Now.

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Before big patch these bosses were hard to get, but now the added announcements they are almost impossible for most players.

Reason being the high dps geared players now know exactly where to go, have the fastest mounts and very high DPS, they the Kill Steal every mob me and my friends hit first anyway.

Before when the spawn points were random we could atleast hunt for timers and search bosses and get *some*, now we cant get any, making the daily quest impossible.

It's especially bad for healers.

Please remove the announcement, or at least remove the bit that says *where* they spawn, so players actually need to search a little.... as this is no fun for most players currently.

Thanks you for reading.

[Suggestion] - Drop Akrat Boss

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Greetings,
Pls, add drop Ruinous Blood pack to mini world boss Akrat and Heretic.
Thank you

[Feedback]dear @PuffyHuff

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Proposed changes on game:

1. Add boss drop Legendary Refining stone, or add to shop.
2. Reduce tempering difficulty
3. Reduce craft difficulty
4. Changing the quest system Akrat mini WB. (hit = done quest, the greatest damage = drop+done quest)
5. Review the process crafting, taming, tempering white using boost:
- I use all crafting boost (Blacksmith set, charm, upgrade crafting on farm, triumphant crafting booster) I used 100 pieces and the result is 135 pcs = 35%
- I did not use it craft booster and the result is 150 pcs = 50%
This is the same with tempering, taming.
6. Add 6 craft stage
----Update 25.09.2017----
7. Change Refining proces (The player himself determines the stat - value random)
8. Stabilize the game and testing new features.
9. Writing the truth about all changes - negative / positive on news

Thx

To the GM regarding rare familliars

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Please, can you find a way to offer players an easier alrenative to be able to get some rare familliars in the game? Like tagris, traes, karon. Please :) thank you, in advance

flight

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this game seems to be aimed at flight but the flight mechanics are a bit :/ what could happen to make it better
1 add diving (its very annoying having to slowly go to the ground or dismount to go down)
2 add wind you read books and it talks about the drafts under their wings the wild winds
3 tap to flap physics Spyro dawn of the dragon type flapping would make flight amaze i played that game over 200 hours 100 just role playing myself and it took me 200 hours to notice i could not go higher by flapping but i loved those flight mechanics and was sad when i played other flight games and they didn't have this
4 enemies that go out of their zones
5 one thing i haven't seen is a winged mount ruffling their wings ACKNOWLEDGE THE FLIP FLAPS
6 Armour shows up on familiars
7 would be rad to be able to jump out of flight in the air while still riding the mount
if anyone ever sees this i hope im doing this right heres an example if that tap to flap didn't make sense
it would be cool if enemies were solid and more maneuverable so u could like jump on them

RADAN is dying Server Merge/ Transfer?

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Alright, here’s the deal with Radan Server:

BEFORE, all of these bugs Radan was at a very slow decline. BUT, After all of these bugs the server has officially died out.
-Barely anything is on the market anymore.
-Barely anyone in cities, pvp, doing dngs, no one is even doing world bosses anymore besides the remaining loyal people to this dead server.

Things have changed since a month ago and tbh you should either be Advertising The server OR you need to be merging it. I don’t get why you don’t offer server transfers you GAIN more money that way. This is getting ridiculous. Radan is turning into a twilight zone and everyone’s batting a blind eye.

No one is even doing Legendary Marks anymore. Everything in the mark is also dropping so nothing is really selling at actual value OR people are OVER PRICING items because they have no real way to get money... It’s getting sad that there’s a Great Depression on Radan, yet it could all be avoided if it was actually being taken seriously

Drop rate Magma Torkai - Scorching Shade Lucky Box

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Hi,
I buy 5x Scorching Shade Lucky Box+1 = 5x 29 000 NX (145€) and I did not even see him. Is this all right ?!?!?

BUG PARADISE ISLAND

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"U have cought something"...
INVALID STATE

15 min of catch but fail, cuz of this "invalid state". Solve this problem dudes we have just an entry

What makes me not to buy premium

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With the recent improvement with extra bags its not really much:
1. Teleports to dungeons. Still cannot stand the fact I need to pay 1 ellun to teleport to dungeons with premium. Just make it so that premium lets us teleport to all xserver locations maybe? Teleports to WB would be even better, just saying, not hoping this would ever exist :D
2. Portable mail, would be something I look for together with storage and AH. Another rabbini maybe?
3. Quest items still take up the inventory. Not a problem other than during leveling. No a high importance with the premium bags now.

Please don't make reward timers start upon claim.

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The timer for the reward Fishing Pole today started immediately - so it's wasted for anyone with an active Fishing Rod.

open up more thing's to be traded and or sold

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So i'm not even lvl 40 but yet i have a Paradise Island Fishery Entry Pass. And it is just going to go to waste. It will expire in 11 hrs. Like i'm going to make it to lvl 40 in 11 hrs. I'm already tired of having to go kill 6 of these 20 of those 40 of these to get some fur skin blah blah blah. OK rant over.

Shorten Void Letonsia's respawn timer.

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With how it is at 5 hours now, and the fact to craft a Graveon mark you need a sealed Void Letonsia, people are taming it 1-2 minutes after spawn as a lot of you probably have seen..
Which is why I personally think its' respawn should be shortened to at least 2 hours. I know it's a heroic and should be hard to get but waiting 5 hours near its' spawn just to see it already got tamed is kind of ridiculous.
NOTE: this isn't meant to come off as whining, but if It did, I apologize.

[Feedback] Again Refining process

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On server Velzeroth- Number of attempts 5x - The goal is strength
- Item "Legendary Refining Armor Stone" - very, very low drop rate
- Lowest price in auction - 1600G - 5x 1600 = 8K G

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- Refining process price - 110G - 5x 110= 550G
- Refining process Elluns - 48 - 5x 48 = 240 (49.9 EUR / 462 pack = 0,108008658008658 EUR / 240* 0,108008658008658 = 25,9220779220779 2EUR)


Costs overall
- 8550G
- 26 EUR
Result - Are you serious????

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[Suggestions and Feedback] RNG

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@PuffyHuff

The biggest problem with this game is the non-transparent RNG (Random Number Generator) system (Tempering, Crafting, Taming, Refining, Boxes etc...)

We propose the following changes:
1. Tempering - show percentage success, reduce difficulty.
2. Crafting - show percentage success, reduce difficulty
3. Taming - show percentage succes, reduce difficulty
4. Refining - The player chooses stat, value is random
5. Drop rate - Show player drop rates percentages
5. Lucky boxes - unchanged
6. Mount sealing stat - unchanged
7. Refining mount stat (item Token) - unchanged

Do you mind anything else?
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